Vibri Ripple (Vibririppuru?) This is a video game for the PlayStation 2 console created by Masaya Matsuura and his studio NanaOn-Sha. It is the sequel to the 1999 PlayStation Vib Ribbon game. It was released in Japan in 2004, but was never released in other markets.

Vib-Ripple is notable for allowing the player to import photographs to be used as the game's playing field. How to play

The player takes control of Vibri, the simple rabbit, in the form of predecessor vector Vib Ribbon game. The game puts the player at the top of several photographs, using each as a springboard. Jumping into a photograph loosens 2D elements called "Peta Characters", which Vibri must gather before the deadline expires. An icon on the left side of the screen gives the player an idea of ​​what part of the picture to skip in finding the item; the icon of color, shape, and size corresponds to a certain combination of the three of the photograph. When Vibri is close enough to the object, a drum sound is made and the controller vibrates. Apart from the time limit, Vibri must avoid creatures called "Boonchies" that inhabit the surface of the painting. Upon contacting a Boonchie will cause Vibri to de-evolve from a rabbit, a frog, a worm, and ultimately causing a game. However, it is possible for Vibri to evolve into a form called "Super Vibri", which allows the player to temporarily deactivate a Boonchie, as well as see Hidden Peta Characters.

Vib-Ripple has 60 photos by default. The player can create their own scenarios by uploading their own photos from a digital camera or mobile phone through the USB port of the PlayStation 2, or even send photos through the system's online network. The game automatically scales photos to 200 by 200 pixels

Aftermath

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